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- **********************************************************************
- AIR WARRIOR III
- Direct 3D Hardware Accelerated Mode
- 3D Development, Team Air Warrior
- Copyright 1997 Kesmai Studios
- **********************************************************************
-
- Updated: December 11, 1997
-
- SECTION I. INTRODUCTION
- SECTION II. DIRECT3D PERFORMANCE
- SECTION III. GETTING THINGS SET UP
- SECTION IV. REFERENCE 3D CARD INFORMATION
- SECTION V. IF YOU HAVE PROBLEMS WITH YOUR 3D CARD
- SECTION VI. DETERMINING THE DRIVER VERSION OF YOUR 3D CARD
-
-
- **********************************************************************
- SECTION I. INTRODUCTION
- **********************************************************************
-
- This document contains helpful information for the new and experienced
- player alike on setting up, playing, and basically getting the most
- from hardware accelerated Air Warrior. We decided to put this
- document together after spending the last 6 months or so working with
- all the 3D accelerators we tested, trying to get them working and
- running the game. Many of those hours were spent just getting them to
- work at all in our machines, it is an amazing feat for a programmer,
- let alone the new user that has never opened a computer case. This
- document will explain briefly a little about Air Warrior III's support
- for 3D hardware acceleration, some tricks and settings that are
- available in the game, and then list some of the 3D cards and drivers
- that we have tested here in the studios.
-
- **********************************************************************
- SECTION II. DIRECT3D PERFORMANCE
- **********************************************************************
-
- What you see and the performance you get while flying Air Warrior III
- with Direct3D will depend on many factors. The speed of the
- acceleration hardware, the features and effects that your 3D card
- supports, how well the drivers were written, whether they support
- DirectX 5.0 directly, and even (contrary to popular belief) the speed
- of your computer, all play a role in the final look, feel, and
- experience of the game.
-
- 3D HARDWARE:
- ----------------------------------------------------------------------
- The primary factor in your 3D experience is the speed of the 3D
- hardware that you have installed in your machine. Remember that not
- all 3D accelerators are created equal. Some early chipsets, like many
- that come preinstalled on the motherboard of computers, may not even
- be usable with Air Warrior III. Some OEMs (Original Equipment
- Manufacturers) say their computer "...Comes Complete With Built In 3D
- Acceleration!". Unfortunately, many of these early chipsets end up
- being hardware "decelerators" in that they are actually slower at
- rendering than the host processor running optimized 3D rasterization
- (drawing) code. The good news is that there are now some very fast
- cards coming out on the market and even if you have an older, slower
- accelerator, you can just drop in one of these faster cards and
- you're in business. One thing to remember, however, is that even the
- fastest cards currently on the market won't necessarily give you a
- better frame rate than software mode, but the detail and realism you
- get compared to software rendering is just breathtaking.
-
- Just to give you a point of reference, a "fast" 3D card in a P200 with
- 32MB RAM should consistently get 20-30fps or more with all features
- turned on( fog, sky, ground textures). On the other hand, the
- "average" 3D card in the same machine will generally get 10-20fps.
- We provide comparisons later in this document for some examples of the
- 3D cards we have tested.
-
- PROCESSOR SPEED
- ----------------------------------------------------------------------
- Another very important factor, as mentioned above, in the resulting
- frame rate is the speed of your processor. For example, even the
- fastest 3D accelerators may have poor performance running on a Pentium
- 90, where comparatively slow cards will often do quite well on a
- Pentium II 266 or faster computer. It is a common misconception that
- the processor speed doesn't matter now that you're using 3D hardware
- acceleration. This is far from the truth in practice, however. The
- reasons for this are pretty simple--there are a lot of objects and
- triangles in a 3D rendered scene, this is a lot of data that the
- computer must manipulate before the 3D card even starts drawing.
- The objects have to be moved, rotated, sorted, then turned into
- triangles, lit, fogged, assigned textures, and finally the resulting
- data is sent to the driver which in turn sends the data to the 3D
- card for drawing using the puny 33Mhz PCI bus. All of these things
- take time and can drive a slower processor to its knees.
-
- DIRECTX DRIVERS
- ----------------------------------------------------------------------
- The driver for your 3D card is a small program that takes the data
- about the 3D scene from the program and converts it into the format
- that the card understands, then it sends that data through the PCI
- bus where the rendering takes place. At the time of this writing,
- DirectX 5.0 has only been out for a few months and most 3D card
- drivers that where written for DirectX 3.0a don't support the new
- features introduced in DirectX 5.0. The older drivers generally still
- work, but performance is degraded because many DirectX 5.0 calls are
- re-routed to other points in the driver. This takes time and degrades
- performance significantly in some cases, it can also cause artifacts
- such as black or white squares where a smoke cloud or explosion should
- be. Also, upgrading to DirectX 5.0 drivers can result in a 10-30%
- increase in performance. You should check your 3D card manufacturer's
- web site regularly for updated drivers and be sure they directly
- support DirectX 5.0. If not, they are likely working on a set.
- Sending email to them never hurts in hurrying this process along.
-
- **********************************************************************
- SECTION III. GETTING THINGS SET UP
- **********************************************************************
-
- When you first run Air Warrior III and a 3D card is detected, you will
- be asked to select the desired 3D Accelerator. Air Warrior III
- recognizes up to 4 such 3D Accelerators in your system at one time.
- However, you can only select and fly with one at a time. If you select
- a 3D Accelerator as your 3D renderer, a note will appear to the right
- of the selector with information about your driver, such as whether it
- directly supports DirectX 5.0. You will also notice the section of
- the "Performance" tab on the "User Preferences" dialog called View
- Mode Customization. (If you loose the dialog box, right-click
- anywhere on the screen and select "Setup..." then "User Preferences"
- then select the Performance tab.) Here you can make changes that
- effect the performance as well as what you see while flying.
-
- VIEW MODE CUSTOMIZATION SETTINGS
- ----------------------------------------------------------------------
- The number in the first column of the View Mode Customization section
- corresponds to the keys "1" through "5" on the keyboard when in
- flight. Pressing one of these keys while flying selects that mode and
- changes the detail level to what is selected here in the dialog box.
- There are three columns of settings: the first sets the maximum shape
- resolution that is used, the second sets the maximum distance that
- objects can be seen, the third allows you to selectively enable or
- disable specific features or effects. Unless you are getting very
- poor performance in the game, you will generally not need to adjust
- the first two settings in each row. The Detail Setting, however, can
- be very useful for optimizing performance, changing the look and feel
- of the game, and for turning off effects that your card doesn't
- support properly or you just don't want in the game.
-
- CUSTOM DETAIL SETTINGS
- ----------------------------------------------------------------------
- Air Warrior III sets the Detail Settings to default values that should
- work fine most of the time, however, if you want to customize the
- settings, click on the drop down menu and select the "Custom" option
- and a dialog box will appear. If a 3D accelerator is selected as the
- 3D Renderer, a 3D Custom Detail Settings dialog will appear with check
- boxes for all the effects and settings available in accelerated
- flight.
-
- One reason you may want to adjust the view settings is to make things
- easier to see. If all the "eye candy" in the game is too much for
- you, you may want to disable fog, textures, etc. Another reason
- might be if you are getting poor performance with you card, you may
- want to disable certain options or effects. One big problem with some
- chipsets is texturing, it can be very slow on some cards. If you
- find that the frame rate drops from 20fps to 3fps when you have
- several textured planes in your sights you know you have one of these
- cards. If this happens to you, open the Custom Detail dialog and
- uncheck Textured Planes for one or more of the view levels. Then,
- when you get into a furball, you can disable plane textures by
- selecting that view mode and your frame rate should jump back up.
-
- OTHER COOL SETTINGS
- ----------------------------------------------------------------------
- For those of you lucky enough to have fast machines, and even some
- that don't, here are a few additional suggestions:
-
- View Modes Allowed - Set this to "Allow All Modes", this will
- enable full screen mode.
-
- View Optimization - If you have the CD, or have downloaded the
- high resolution cockpit art (a26____2.art for
- example for the 1024x768 A-26), you should
- set this to "Optimize Full Screen Mode".
- This tells Air Warrior iii to use the high
- resolution art for the full screen view
- instead of stretching the low resolution art
- which results in a blocky look. This along
- with the new full screen dashes and a fast
- machine make for quite an impressive visual
- experience. Once you've mastered full screen
- view, you might never go back!
-
- View Caching - If you have lots of memory, say 32MB or more,
- you should enable "View Caching". When
- enabled, once you look a certain direction
- out of the cockpit, cockpit art for that view
- will be kept in memory instead of being
- reloaded each time you look that way, this
- makes looking in different directions much
- faster. You can allow up to 13 view
- directions to be cached. If you enable view
- caching, the first thing you want to do when
- you get into a plane is look in directions
- you will want to look while flying. This will
- load and decompress the art into buffers so the
- next time you look that direction, the views
- will change quickly.
-
-
- **********************************************************************
- SECTION IV. REFERENCE 3D CARD INFORMATION
- **********************************************************************
-
- The following is a list of the cards we have tested directly with
- Air Warrior III, along with some comments and data about the cards.
- These tests were done on a Micron PC with a 133Mhz Pentium, Windows 95
- build 950, 32MB RAM, and DirectX 5.0 Release 1. This is the minimum
- required for playable performance in hardware mode. Of course, if you
- have a faster computer, your results should be better. The frame rate
- values are averages in regular view mode during normal online play
- with all effects turned on. Again, a faster machine will
- significantly improve your frame rate. All data and comments are
- based on our testing and on our experience; your mileage may vary.
-
- ----------------------------------------------------------------------
- Name: ATI 3D Turbo Pro PC2TV
- [http://www.atitech.com]
- Chipset: ATI RAGE II
- Driver Version Tested: ATI b07-07-97 DX5 BETA Reference
- (MACXW4.DRV #4.03.2214)
- ATI r05-06-97 DX3 Release
- (MACXW4.DRV #4.03.2162)
-
- Frame rate Range: 8-18fps
-
- Comments:
- All effects are supported. The low frame rate is a problem more so
- offline than online. The game is almost unplayable for offline
- missions when several textured planes are in view. Turning off plane
- textures can increase frame rate to an acceptable level. For the full
- experience, a P200MMX or faster machine is needed.
-
- Known Problems:
- 1.) The current release version of the DX3 drivers will work with the
- game, but until ATI releases DX5 drivers, performance will be sub-
- optimal.
-
- ----------------------------------------------------------------------
- Name: ATI XPERT@Work [http://www.atitech.com]
- Chipset: ATI RAGE Pro
- Driver Version Tested: ATI b4.35.b16D DX5 BETA Reference
- (MACXW4.DRV #4.03.2245)
- ATI 4.3(X) Release (NOT COMPATIBLE WITH AWIII)
- (MACXW4.DRV #4.03.X)
-
- Frame rate Range: 10-25fps
-
- Comments:
- Performance is marginally better than the RAGE II. Since the card
- does not support fog and alpha at the same time, you will not get
- smoke trails or other effects with the card when fog is on.
-
- Known Problems:
- 1.) Air Warrior will not run with the drivers shipped with the card.
- After selecting fly anywhere in the game, the computer will lock
- up either before, or within seconds after entering flight. Lines
- are sometimes drawn from the origin to where airplanes should be.
- This problem has been fixed in the latest internal BETA drivers,
- These should be available for download soon.
- 2.) You will not get smoke trails, explosions, and other effects when
- fog is on. This is a problem with the hardware and drivers, ATI
- has informed me that they are working on it.
-
- ----------------------------------------------------------------------
- Name: Diamond FireGL 1000 [http://www.diamondmm.com]
- Chipset: Permedia NT with a Glint Delta coprocessor
- Driver Version Tested: Diamond r0997 DX3 Release
- (GLINT.DRV #4.03.00.2101-0021)
-
- Frame rate Range: 10-25fps
-
- Comments:
- Excellent texture mapping. Textures are rock solid and don't jump
- around like on some cards. Excellent frame rate, even with planes on
- the screen.
-
- ----------------------------------------------------------------------
- Name: Diamond FireGL 1000 PRO
- [http://www.diamondmm.com]
- Chipset: Permedia 2, built in Delta
- Driver Version Tested: Diamond r1.02 DX3 Release
- (GLINT.DRV #4.10.01.0200)
- Frame rate Range: 15-32
-
- Comments:
- Best texture mapping we've seen so far on any card. Absolutely NO
- texture "jiggles" on the water or islands. All effects supported and
- look good. Probably one of the highest consistent frame rates we've
- seen, even with lots of planes on the screen. No DX5 support yet
- but when there is it should increase frame rate even more.
-
- ----------------------------------------------------------------------
- Name: Diamond Monster3D [http://www.diamondmm.com]
- Similar but not tested:
- Orchid Righteous 3D [http://www.orchid.com]
- Canopus Pure 3D [http://www.canopuscorp.com]
- Chipset: 3Dfx Voodoo Graphics
- Driver Version Tested: 3Dfx r2.13 DX5.0 Reference
- (MM3DFX.DRV #4.10.01.0013)
- Diamond D3D1.08 Release
- (MM3DFX.DRV #4.10.155)
-
- Frame rate Range: 15-30fps
-
- Comments:
- Best overall performance of the cards we've tested with. Some
- numerical error in texture perspective correction causing large
- textured polys to flicker and stretch.
-
- Known Problems:
- 1.) Problems have been reported with fog and various other effects
- with Diamond's drivers version D3D1.08 (#4.10.01.0013). These problems
- are eliminated when upgraded to the reference drivers from 3Dfx.
-
- 2.) You MUST reinstall updated drivers when you reinstall DirectX 5.0
- because the DirectX installer will automatically write over the
- installed drivers and there is no known way to stop it. The version
- of the driver that comes with DirectX 5.0 is (MM3DFX.DRV #4.10.155).
-
- ----------------------------------------------------------------------
- Name: Diamond Stealth3D 2000 2MB
- [http://www.diamondmm.com]
- Chipset: ViRGE
- Driver Version Tested: Diamond r09-30-97 DX3 Release
- (S3D325XL.DRV #4.03.00.3217)
-
- Frame rate Range: 2-6
-
- Comments:
- Air Warrior III requires at least 4MB of VRAM if textures are used
- and the frame rate is unacceptable for gameplay, even on a fast
- machine the frame rate will be on the low end. No support for alpha
- textures means no effects.
-
- Known Problems:
- 1.) Not enough VRAM to meet minimum requirements.
- 2.) Unplayable frame rate.
- 3.) Doesn't support any effects in the game.
-
- ----------------------------------------------------------------------
- Name: Diamond Stealth II
- [http://www.diamondmm.com]
- Chipset: Rendition v2100
- Driver Version Tested: Diamond r10-30-97 DX3 Release
- (V2KSIIXL.DRV #4.10.01.0101)
-
- Frame rate Range: 10-20
-
- Comments:
- Although the drivers are a little young for the Rendition 2100 chip,
- this card performs pretty well given the low price. This is a good
- low cost alternative to some of the more expensive cards. Hopefully
- DX5 drivers will be available soon.
-
- Known Problems:
- 1.) Doesn't properly support all alpha blending modes so some smoke
- trails and explosions look a little strange or just black.
-
- ----------------------------------------------------------------------
- Name: Diamond Viper 330 [http://www.diamondmm.com]
- Chipset: NVidia RIVA 128
- Driver Version Tested: 2.0 DX5 Release
- (NV3XL.DRV #4.10.01.0011)
-
- Frame rate Range: 3-30
-
- Comments:
- Compares favorably to 3Dfx. Performance is significantly effected by
- processor speed and the number of objects on the screen. Supports all
- effects.
-
- Known Problems:
- 1.) If you have previously installed another 3D card that uses the
- RIVA 128 chipset, you may end up with an invisible cursor after
- installing the card. Contact Diamond Technical Support for
- instructions on repairing this problem. It requires a little
- fooling with the Windows registry so, as always, back up important
- files before attempting this fix.
- 2.) Many people are experiencing temporary screen freezes and
- inconsistent performance with the current drivers. Hopefully in
- time the drivers will improve and these effects will not be so
- pronounced.
- ----------------------------------------------------------------------
- Name: Hercules Stingray 128/3D
- [http://www.hercules.com]
- (Intergraph Intense3D)
- Chipset: 3Dfx Voodoo RUSH
- Driver Version Tested: 1.04.0c DX3 Release
- (PROMTN.DRV #4.03.2039)
-
- Frame rate Range: 15-30fps
-
- Comments:
- Performance equivalent to that of the Diamond Monster3D.
-
- ----------------------------------------------------------------------
- Name: Matrox Mystique 220 / Matrox Millennium II
- [http://www.matrox.com]
- Chipset: MGA-1164SG / MGA-2164W
- Driver Version Tested: 4.0 DX3 Release
- (MGAPDX64.DRV #4.03.00.3600)
-
- Frame rate Range: 10-20fps
-
- Comments:
- Besides these cards' lack of support for most of the effects features
- used in Air Warrior III, the performance is fine and is completely
- playable.
-
- Known Problems:
- 1.) Chipsets do not support Fog, Alpha Blending, or Filtering
- which severely limit it's look and feel. No alpha blending
- means no red-outs, gray-outs, or sun flares, and blocky
- ground and sky
- 2.) Because of the gray-out/red-out problem, playing in
- relaxed realism online, or novice mode offline are your
- only real playable options.
-
- ----------------------------------------------------------------------
- Name: Number Nine Revolution3D [http://www.nine.com]
- Chipset: Ticket to Ride
- Driver Version Tested: 1.29 DX3 Release
- (REV3DP.DRV #1.04.9335)
-
- Frame rate Range: 10-20
-
- Comments:
- Neither the drivers that ship with the card nor the latest available
- for download at this writing work very well with the game. Because
- of a conflict with the drivers, sound will not work during flight.
- There are also random triangles that appear all over the scene as you
- fly. Other than that, it does a decent job. Effects are drawn, but
- are mostly just black. No word on DX5 drivers at this time.
-
- Known Problems:
- 1.) Bugs in the current drivers cause a problem with sound in some
- cases.
- 2.) Random triangles are drawn all over the scene when texturing and
- filtering are on.
- 3.) Some effects are all black.
-
- ----------------------------------------------------------------------
- Name: PowerVR Ref. Board [http://www.powervr.com]
- Chipset: PowerVR PCX-2
- Driver Version Tested: MR 4.0.1c2-build 14 Release
- (#4.0.1.34dm)
-
- Frame rate Range: 10-25
-
- Comments:
- Good frame rate, but the emulated vertex fog is very segmented and
- doesn't look very convincing. Effects will have white squares around
- them because some of the alpha/colorkeying isn't supported properly
- in the driver. Requires a custom setup in the Display Properties.
-
- Before Flying with a PowerVR Card, you must set up the driver
- specifically for the game as you would for any other game on the
- PowerVR chipset. If your PowerVR card does not have these controls,
- contact your card manufacturer for updates or help with setting up
- your driver.
-
- 1.) Right-Click on the desktop and select "Properties...", then click
- on the "PowerVR" tab.
- 2.) Make sure "Enable PowerVR HAL" and "Optimized 2D/3D Acceleration"
- are checked, then select the "Advanced..." button.
- 3.) Click on "Add..." and locate the AIRWAR3D.EXE executable in the
- root Air Warrior III directory on your hard drive.
- 4.) Once that is finished, click "OK" and make sure Air Warrior III
- appears in the "Application Details" dropdown menu.
- 5.) Check ALL the option checkboxes EXCEPT the following: Gouraud
- Specular, Table Fog, and Use Adaptive when MIP Mapping.
- 6.) Move the "Translucency Sort" slider all the way to the right to
- "Fast".
- 7.) Uncheck "Override Application Filtering".
- 8.) Now use can run Air Warrior III and get most of the experience
- of the game.
-
- Known Problems:
- 1.) Color Keying and some Alpha Blending modes are not supported so
- effects won't display properly.
- 2.) The emulated vertex fog may not look good, but it
- does work, with very little performance hit.
-
- ----------------------------------------------------------------------
- Name: Sierra Screamin' 3D [http://www.sierra.com]
- Chipset: Rendition Verite' V1000
- Driver Version Tested: r09-4-97 BETA DX3 Reference
- (VERITE.DRV #4.03.3309)
- Sierra r1.13 DX3 Release
- (SCRM3D.DRV #4.03.00.9001-1.13)
-
- Frame rate Range: 8-20
-
- Comments:
- Works well, supports all the effects used in the game.
-
- Known Problems:
- 1.) The current DirectX 3.0 drivers, version 1.13
- (SCRM3D.DRV #4.03.00.9001-1.13) supplied by Sierra don't work
- well with Air Warrior III. Many testers report problems with
- explosion effects with these drivers. The BETA reference drivers
- we tested in-house from Rendition work fine. As of this writing,
- Sierra would not give an ETA on updating their drivers to DX5.
-
- ----------------------------------------------------------------------
- Name: STB Velocity 128 [http://www.stb.com]
- Chipset: NVidia RIVA 128
- Driver Version Tested: 1.07 DX5 Release
- (STBv128.DRV #4.10.01.0107)
-
- Frame rate Range: 3-30
-
- Comments:
- Compares favorably to 3Dfx. Performance is significantly effected by
- processor speed and the number of objects on the screen. Supports all
- effects.
-
- Known Problems:
- 1.) Many people are experiencing temporary screen freezes and
- inconsistent performance with the current drivers. Hopefully in
- time the drivers will improve and these effects will not be so
- pronounced.
-
- ----------------------------------------------------------------------
-
- **********************************************************************
- SECTION V. IF YOU HAVE PROBLEMS WITH YOUR 3D CARD
- **********************************************************************
- If you have a supported 3D card, yet the inflight world looks like
- broad areas of simple, bright or dark sections, texture mapping is not
- working. Hit the 1 key on your keyboard to make sure you have enabled
- the most detailed view mode. If it does not improve, then the first
- thing you should do is to re-install Direct X5 from your Air Warrior
- III CD. Odd as it sounds, we have seen many cases where this worked
- even when Direct X5 had been installed previously. To re-install
- Direct X, run setup from your Air Warrior III CD (or Install from the
- Air Warrior III autorun screen), select Custom installation, and
- choose Direct X5 from the custom installation list. Restart Windows
- 95, and try the game again.
-
- If your card still produces an odd display, then check your card
- manufacturer's web site for the latest drivers. If you re-install
- or update your card's drivers and continue to have problems, please
- call our Technical Support Line at (919) 461-0948, 9AM to 9PM EST
- Monday through Friday, and a member of our support staff will
- assist you. We will be best able to help you if you are at your
- computer when you call.
-
- You may also obtain customer service via the major on-line services.
- We can be reached via email through the following services:
-
- I-Magic Web site: http://www.imagicgames.com
-
- E-Mail Tech Support: techsupport@imagicgames.com
- CompuServe: 75162,1202
- America Online: SSIMAGIC
- Prodigy: ZBWS92A
-
- Please fill in the following form and mail it to us:
- ===============================================================
- Name:
- E-mail:
- Game Name:
- FE Version: Click on the sheep at the main airfield.
- Host Version: Click on the sheep at the main airfield.
-
- Your hardware information:
- CPU type and speed (i.e. Pentium 166)
- RAM (i.e. 32MB RAM)
- Video Card and RAM (i.e. Monster 3D, 4MB)
- Video Drivers (i.e. 3Dfx DirectX 5.0 Driver v2.13)
- Control Devices (joystick, throttle, rudders)
-
- **********************************************************************
- SECTION VI. DETERMINING THE DRIVER VERSION OF YOUR 3D CARD
- **********************************************************************
-
- Whenever you report a graphic related problem, whether to us, the
- manufacturer of your video card, or to any other development company,
- you will always be asked for the version of your video cards drivers
- you are using.
-
- Unfortunately there is no standard way of determining the version of
- a video card driver package. Sure, you can determine the date and
- version number of the DLLs, but that doesn't usually correspond to
- the actual version of the driver. Sometimes the manufacturer includes
- a version utility that is added to the Start menu that displays the
- version. If this is available, please use this when submitting a bug
- report. If not, please include the version of the *.DRV file. The
- following procedure shows how to determine this.
-
- 1.) Right-Click on the "My Computer" Icon on the desktop and select
- "Properties".
- 2.) When the "System Properties" dialog appears, select the "Device
- Manager" tab.
- 3.) 2D/3D combination cards will normally be listed under "Display
- Adapters". Click on the plus sign next to "Display Adapters",
- then double-click on the name of your video card. 3D Only cards
- like Voodoo Graphics or PowerVR are usually listed under "Sound,
- video and game controllers" or "Other Devices".
- 4.) When the "{video card} Properties" Dialog comes up, select the
- "Driver" tab. A list of files will be displayed. Scroll down if
- necessary and locate the driver file with the extension ".DRV".
- The file will be in the form {NAME}.DRV( dd3DFx.DRV for 3DFx
- Voodoo Graphics ), highlight the file and the dialog will
- display the "File version" below the list.
- 5.) The number after "File version" is the number you want. Please
- use this number in bug reports if you don't know or can't find
- the actual driver installation version. For example, the
- dd3Dfx.DRV file for Voodoo Graphics reference driver 2.13 is
- version 4.10.1.0013.
-
-
- **********************************************************************
- Air Warrior is a registered trademark of Kesmai Aries Ltd
- (c) 1996-1997 Kesmai Aries Ltd. All rights reserved.
- All other trademarks are property of their registered owners.